Drag and drop Anatomy
I went to the University of Pennsylvania's Computer Graphics Lab to work with Professor Ladislav Kavan for the summer because it seemed like an amazing place to work. I had been coding less than a year, and I wasn't sure what I could do. But I got lots of autonomy and one specific instruction: use Zygote's Musculoskeletal model.
After more than 200 hours of independent study of Unity, the summer ended with a complete anatomy puzzle game, which allows the user to learn the names and locations of each muscle and bone in the human body. For improved learning, it also allows the users to hover over anatomical features to animate them and view them from different angles, and to explore an exploded view of the body.
Then, the game tests the user's knowledge on whatever sections they wish through a drag-and-drop puzzle.
The game provides an engaging, hands-on alternative to an anatomy textbook, with applications in primary and secondary education. It's designed to be compatible with the Oculus DK2 for future development, or to aid in research on learning in VR.
Skills:
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Unity Game Engine
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Scripting in C#
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Oculus VR Compatibility
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Simple Animations, Digital Scene Lighting, and Texture Creation